Tuesday, 6 May 2008
Sunday, 17 June 2007
The Sunset shot revamp!
The finished Seagull animation
Here it is the final Seagull animation animated by yours truly, enjoy. (Ben Brown added the SFX rendering to this scene).
The finished Seagull animation from ragmanrag on Vimeo
The finished Seagull animation from ragmanrag on Vimeo
Wednesday, 13 June 2007
War Flash Backs!!!
Ben Brown the director of our group wanted to incorporate footage of a film in our film so that it had some world war action scenes to act as a catalyst for the Soliders journey into insanity. I used a couple of examples then cut them together in after effects with shots from our old animatic.(The animation was completed by Neil Marriott)
War Flash Backs!!! from ragmanrag on Vimeo
War Flash Backs!!! from ragmanrag on Vimeo
The film coming to life
I compiled a quick rough cut with all the recent renders to see if all the shots flowed smoothly which it did not, having straight cuts seemed to be slightly fast and lost the pacing which we originally intended to have. I added fades after each shot to ease the pasing and now flows at a steady pace.
Washed In with the Tide from ragmanrag on Vimeo
Washed In with the Tide from ragmanrag on Vimeo
Seagull Animation
Finally I get some animating to do, this animtion was a big collaborative effort by Cathal Mellackh, Louise Duncan and myself and we are very proud of it. One of the main problems that we encountered during the rigging process was how to make the wings flap out. Cathal later figured out to morph them out of the Seagulls body which works very well as the motion is too quick to see, although there is texture stretch when the wings are dormant.
Seagull Animation Test from ragmanrag on Vimeo
Seagull Animation Test from ragmanrag on Vimeo
Low poly modelleing and Texturing
During the final year of study at Ravensbourne I wanted to increase my modelling knowledge so that I can later develop this skill further on other projects. I worked on various films and asked to model low polygon obelcts and props. Eventhough the models are very low poly and are primitive compared to other cg work, I decided to model from a texturing point of view concentrating on clean geometry.
PROJECT: Washed In With The Tide



PROJECT: Ria & Ryan's Pilot Show


PROJECT: Washed In With The Tide


PROJECT: Ria & Ryan's Pilot Show


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